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<title>lilstudio.at: blog</title>
<link>http://www.lilstudio.at?cat=blog</link>
<itunes:subtitle>architecture and games</itunes:subtitle>
<itunes:summary>using game engines for architectonic (and other) purposes</itunes:summary>
<description>using game engines for architectonic (and other) purposes</description>
<language>en-gb</language>
<copyright>reference the author.</copyright>
<itunes:owner>
   <itunes:name>thomas scheiblauer</itunes:name>
   <itunes:email>liltom@lilstudio.at</itunes:email>
</itunes:owner>
<managingEditor>liltom@lilstudio.at (thomas scheiblauer)</managingEditor>
<itunes:author>thomas scheiblauer</itunes:author>
<image>
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   <title>lilstudio.at</title>
   <link>http://www.lilstudio.at</link>
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<itunes:image href="http://www.lilstudio.at/audio/itunescover.jpg" />
<pubDate>Sun, 05 Sep 2010 04:19:26 +0200</pubDate>
<lastBuildDate>Thu, 10 May 2007 22:25:00 +0200</lastBuildDate>
<generator>Loudblog</generator>

<itunes:explicit>no</itunes:explicit>

<itunes:category text="Arts">
<itunes:category text="Visual Arts" />
</itunes:category>
<itunes:category text="Games &amp; Hobbies">
<itunes:category text="Video Games" />
</itunes:category>
<category>Visual Arts</category>
<category>Video Games</category>


<item>
    <pubDate>Thu, 10 May 2007 22:25:00 +0200</pubDate>
    <title>london weekend</title>
    <link>http://www.lilstudio.at/index.php?id=57</link>
    <guid>http://www.lilstudio.at/index.php?id=57</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>cheers, manuel, gina, hubert and zeynep!

	and thank you so much, gilbert and george, for signing my books in the house, while we were not there! i will never forget the surprise, when i opened them back in vienna :-)</itunes:subtitle>
    <itunes:summary>cheers, manuel, gina, hubert and zeynep!

	and thank you so much, gilbert and george, for signing my books in the house, while we were not there! i will never forget the surprise, when i opened them back in vienna :-)</itunes:summary>

    <description>&lt;p&gt;&lt;img src="http://www.lilstudio.at/images/london57.jpg" alt="" width="640" height="169" /&gt;&lt;/p&gt;

	&lt;p&gt;cheers, manuel, gina, hubert and zeynep!&lt;/p&gt;

	&lt;p&gt;and thank you so much, gilbert and george, for signing my books in the house, while we were not there! i will never forget the surprise, when i opened them back in vienna :-)&lt;/p&gt;

	&lt;p&gt;&lt;img src="http://www.lilstudio.at/images/gg.jpg" alt="" width="600" height="225" /&gt;&lt;/p&gt;</description>

</item>



<item>
    <pubDate>Sat, 07 Apr 2007 17:06:00 +0200</pubDate>
    <title>archives vs blog</title>
    <link>http://www.lilstudio.at/index.php?id=56</link>
    <guid>http://www.lilstudio.at/index.php?id=56</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>the incongruity of the blog format with a listing of work is somehow disturbing. one would need some sort of sorting function for the archives section, that allows for independence of the posting date. perhaps some other cms have this. but for now </itunes:subtitle>
    <itunes:summary>the incongruity of the blog format with a listing of work is somehow disturbing. one would need some sort of sorting function for the archives section, that allows for independence of the posting date. perhaps some other cms have this. but for now i&#8217;ll stick with loudblog. it&#8217;s just too simple ;-)</itunes:summary>

    <description>&lt;p&gt;the incongruity of the blog format with a listing of work is somehow disturbing. one would need some sort of &lt;i&gt;sorting&lt;/i&gt; function for the archives section, that allows for independence of the posting date. perhaps some other cms have this. but for now i&amp;#8217;ll stick with loudblog. it&amp;#8217;s just too simple ;-)&lt;/p&gt;</description>

</item>



<item>
    <pubDate>Thu, 05 Apr 2007 11:07:00 +0200</pubDate>
    <title>spring</title>
    <link>http://www.lilstudio.at/index.php?id=55</link>
    <guid>http://www.lilstudio.at/index.php?id=55</guid>
    <dc:creator>thomas scheiblauer</dc:creator>
    <itunes:author>thomas scheiblauer</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>after weeks (and a weekend) of work at zeininger&#8217;s for a 33.000 m&#178; project competition, it&#8217;s nice to see some colors outside of a screen :-)
fotos were taken in nakajima&#8217;s setagaya park at hohe warte in vienna.</itunes:subtitle>
    <itunes:summary>after weeks (and a weekend) of work at zeininger&#8217;s for a 33.000 m&#178; project competition, it&#8217;s nice to see some colors outside of a screen :-)
fotos were taken in nakajima&#8217;s setagaya park at hohe warte in vienna.</itunes:summary>

    <description>&lt;p&gt;&lt;img src="http://www.lilstudio.at/work/spring2007.jpg" alt="" width="640" height="169" /&gt;&lt;br /&gt;
after weeks (and a weekend) of work at zeininger&amp;#8217;s for a 33.000 m&amp;#178; project competition, it&amp;#8217;s nice to see some colors outside of a screen :-)&lt;br /&gt;
fotos were taken in nakajima&amp;#8217;s setagaya park at hohe warte in vienna.&lt;/p&gt;&lt;ul&gt;

    &lt;li&gt;
&lt;a href="http://www.wien.gv.at/english/parks/japanen.htm" title="municipality pages"&gt;setagaya park&lt;/a&gt; :: municipality pages&lt;/a&gt;
    &lt;/li&gt;

    &lt;/ul&gt;</description>

</item>



<item>
    <pubDate>Mon, 19 Feb 2007 23:57:00 +0100</pubDate>
    <title>New Posting</title>
    <link>http://www.lilstudio.at/index.php?id=29</link>
    <guid>http://www.lilstudio.at/index.php?id=29</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>100 days since the last posting!
let&#8217;s see if I can make 200 ;-)

	well, what can I say. there was so much to do in the real world, that there was no time or energy left for the blog.
i didn&#8217;t touch any game either. so there is nothing new on </itunes:subtitle>
    <itunes:summary>100 days since the last posting!
let&#8217;s see if I can make 200 ;-)

	well, what can I say. there was so much to do in the real world, that there was no time or energy left for the blog.
i didn&#8217;t touch any game either. so there is nothing new on games, except that with increasing distance games seem increasingly boring to me.

	maybe I should change the motto of the site into something different, like:</itunes:summary>

    <description>&lt;p&gt;100 days since the last posting!&lt;br /&gt;
let&amp;#8217;s see if I can make 200 ;-)&lt;/p&gt;

	&lt;p&gt;well, what can I say. there was so much to do in the real world, that there was no time or energy left for the blog.&lt;br /&gt;
i didn&amp;#8217;t touch any game either. so there is nothing new on games, except that with increasing distance games seem increasingly boring to me.&lt;/p&gt;

	&lt;p&gt;maybe I should change the motto of the site into something different, like:&lt;/p&gt;

	&lt;p&gt;&lt;img src="http://www.lilstudio.at/images/unbenannt.jpg" alt="" width="598" height="310" /&gt;&lt;/p&gt;</description>

</item>



<item>
    <pubDate>Wed, 08 Nov 2006 21:20:00 +0100</pubDate>
    <title>sprizz</title>
    <link>http://www.lilstudio.at/index.php?id=28</link>
    <guid>http://www.lilstudio.at/index.php?id=28</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>biennale di venezia 2006

	for all of those, who didn&#8217;t realize: this blog is opinion, purely ;-)
my favorites in venice:
france: eat, drink and climb scaffolds
uk: stories, not streets
germany: the terrace
all the great photographers at the </itunes:subtitle>
    <itunes:summary>biennale di venezia 2006

	for all of those, who didn&#8217;t realize: this blog is opinion, purely ;-)
my favorites in venice:
france: eat, drink and climb scaffolds
uk: stories, not streets
germany: the terrace
all the great photographers at the italian pavilion
spain: no. 1! &#8211; all about [female] people, not objects

iceland: olafur eliasson and amina
denmark: nora &#8211; pavillon for food college (san servolo, yeah ;-)
cities and society? well, venice tops them all ;-)</itunes:summary>

    <description>&lt;p&gt;&lt;img src="http://www.lilstudio.at/images/ven06_1.jpg" alt="" width="660" height="165" /&gt;&lt;br /&gt;
biennale di venezia 2006&lt;/p&gt;

	&lt;p&gt;for all of those, who didn&amp;#8217;t realize: this blog is opinion, purely ;-)&lt;br /&gt;
my favorites in venice:&lt;br /&gt;
france: eat, drink and climb scaffolds&lt;br /&gt;
uk: stories, not streets&lt;br /&gt;
germany: the terrace&lt;br /&gt;
all the great photographers at the italian pavilion&lt;br /&gt;
spain: no. 1! &amp;#8211; all about [female] people, not objects&lt;br /&gt;
&lt;img src="http://www.lilstudio.at/images/ven06_2.jpg" alt="" width="660" height="165" /&gt;&lt;br /&gt;
iceland: olafur eliasson and amina&lt;br /&gt;
denmark: nora &amp;#8211; pavillon for food college (san servolo, yeah ;-)&lt;br /&gt;
cities and society? well, venice tops them all ;-)&lt;/p&gt;

	&lt;p&gt;&lt;img src="http://www.lilstudio.at/images/ven06_3.jpg" alt="" width="660" height="165" /&gt;&lt;/p&gt;&lt;ul&gt;

    &lt;li&gt;
&lt;a href="http://www.labiennale.org/en/index.html" title="official homepage"&gt;la biennale di venezia&lt;/a&gt; :: official homepage&lt;/a&gt;
    &lt;/li&gt;

    &lt;/ul&gt;</description>

</item>



<item>
    <pubDate>Tue, 24 Oct 2006 19:43:00 +0200</pubDate>
    <title>Spielarchitektur</title>
    <link>http://www.lilstudio.at/index.php?id=27</link>
    <guid>http://www.lilstudio.at/index.php?id=27</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>Eine ausgesprochen interessante site zum Thema Architektur in Spielen und eine Masterarbeit von D&#246;rte K&#252;ttler:</itunes:subtitle>
    <itunes:summary>Eine ausgesprochen interessante site zum Thema Architektur in Spielen und eine Masterarbeit von D&#246;rte K&#252;ttler:</itunes:summary>

    <description>&lt;p&gt;Eine ausgesprochen interessante site zum Thema Architektur in Spielen und eine Masterarbeit von D&amp;#246;rte K&amp;#252;ttler:&lt;/p&gt;&lt;ul&gt;

    &lt;li&gt;
&lt;a href="http://www.spielarchitektur.de/" title=""&gt;Spielarchitektur&lt;/a&gt; :: &lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.spielarchitektur.de/20060814_doertekuettler_kurzfassung.pdf" title="Dörte Küttler"&gt;Abstract Masterarbeit&lt;/a&gt; :: Dörte Küttler&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="mailto:doertekuettler@spielarchitektur.de" title="anfordern"&gt;Masterarbeit&lt;/a&gt; :: anfordern&lt;/a&gt;
    &lt;/li&gt;

    &lt;/ul&gt;</description>

</item>



<item>
    <pubDate>Sat, 21 Oct 2006 19:46:00 +0200</pubDate>
    <title>Marcos Novak in Vienna</title>
    <link>http://www.lilstudio.at/index.php?id=26</link>
    <guid>http://www.lilstudio.at/index.php?id=26</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog, books</itunes:keywords>
    <category>blog</category>
    <category>books</category>
    <itunes:subtitle>After the lecture being relocated to another auditorium because of a broken water pipe it took half an hour to get Marcos Novaks Apple laptop connected to one of the beamers of the Technical University of Vienna. Such the future was able to meet the </itunes:subtitle>
    <itunes:summary>After the lecture being relocated to another auditorium because of a broken water pipe it took half an hour to get Marcos Novaks Apple laptop connected to one of the beamers of the Technical University of Vienna. Such the future was able to meet the present, though. ;-)

	In the lecture, that was structured in &#8216;game&#8217;, &#8216;set&#8217; and &#8216;match&#8217;, Novak presented the &#8216;alloBio&#8217; stuff from the Biennale di Venezia 2004 and some new themes like &#8216;alloAtomic&#8217;, dealing with fluid dynamics simulation. 
A funny part of the presentation was a 3-D sculptural interaction with fMRI-data of Marcos Novaks brain (linked to a project that aims to find where the impression of &#8216;beauty&#8217; is located in the brain).

	A great deal of the lecture emphasized the theoretical motivation, explanation and justification of &#8216;transvergence&#8217; as an attitude for architects. Transvergence in Novaks words means the projection of an interdisciplinary research vector into the &#8216;unknown&#8217; and &#8216;unreachable&#8217; and to use the outcome of such efforts for building the world in a new way.

	Of course this is an old story. But architecture, particularly in Europe, is one of the slowest disciplines you can imagine. This is why I don&#8217;t want to stick to that kind of criticism. Novak is right, every idea developed in science and philosophy in the last 40 years really is new and exciting for architects. This may be the combined effect of gravity, laws, money &#8211; in short: reality &#8211; on the minds of people, who are occupied by hard and long work designing houses ;-)

	In this spirit I want to recommend some further reading (optimistic literature from the USA), namely Steven Johnson, who writes in a modern, first-person style about recent scientific topics.

Interface Culture (1997), Emergence (2001), Mind Wide Open (with a vivid description of a fMRI-session) (2004), Everything Bad Is Good For You (2005).

	
Some people might be interested in software. 2005 I made the above image with QuaSZ, a Windows program by Terry W. Gintz. Price 30 $. Marcos Novak used Gaston, by Leo Fink, a freeware Mac application, for the alloBio stuff. Both programs are based on Quaternion Math to transform 4-dimensional graphs into neat little 3-D objects. For nice renderings you have to export them to modelling applications like 3dSMax or Maya etc.</itunes:summary>

    <description>&lt;p&gt;&lt;a href="http://www.cibernetic.com/artboom/"&gt;&lt;img src="http://www.cibernetic.com/artboom/marcosno.JPG" title="Marcos Novak" alt="Marcos Novak" /&gt;&lt;/a&gt;&lt;br /&gt;
After the lecture being relocated to another auditorium because of a broken water pipe it took half an hour to get Marcos Novaks Apple laptop connected to one of the beamers of the Technical University of Vienna. Such the future was able to meet the present, though. ;-)&lt;/p&gt;

	&lt;p&gt;In the lecture, that was structured in &amp;#8216;game&amp;#8217;, &amp;#8216;set&amp;#8217; and &amp;#8216;match&amp;#8217;, Novak presented the &amp;#8216;alloBio&amp;#8217; stuff from the Biennale di Venezia 2004 and some new themes like &amp;#8216;alloAtomic&amp;#8217;, dealing with fluid dynamics simulation. &lt;br /&gt;
A funny part of the presentation was a 3-D sculptural interaction with fMRI-data of Marcos Novaks brain (linked to a project that aims to find where the impression of &amp;#8216;beauty&amp;#8217; is located in the brain).&lt;/p&gt;

	&lt;p&gt;A great deal of the lecture emphasized the theoretical motivation, explanation and justification of &amp;#8216;transvergence&amp;#8217; as an attitude for architects. Transvergence in Novaks words means the projection of an interdisciplinary research vector into the &amp;#8216;unknown&amp;#8217; and &amp;#8216;unreachable&amp;#8217; and to use the outcome of such efforts for building the world in a new way.&lt;/p&gt;

	&lt;p&gt;Of course this is an old story. But architecture, particularly in Europe, is one of the slowest disciplines you can imagine. This is why I don&amp;#8217;t want to stick to that kind of criticism. Novak is right, every idea developed in science and philosophy in the last 40 years really &lt;em&gt;is&lt;/em&gt; new and exciting &lt;em&gt;for architects&lt;/em&gt;. This may be the combined effect of gravity, laws, money &amp;#8211; in short: reality &amp;#8211; on the minds of people, who are occupied by hard and long work designing houses ;-)&lt;/p&gt;

	&lt;p&gt;In this spirit I want to recommend some further reading (optimistic literature from the USA), namely Steven Johnson, who writes in a modern, first-person style about recent scientific topics.&lt;br /&gt;
&lt;img src="http://www.lilstudio.at/images/johnsonbooks.jpg" alt="" width="600" height="352" /&gt;&lt;br /&gt;
Interface Culture (1997), Emergence (2001), Mind Wide Open (with a vivid description of a fMRI-session) (2004), Everything Bad Is Good For You (2005).&lt;/p&gt;

	&lt;p&gt;&lt;img src="http://www.lilstudio.at/images/quaternion01.jpg" alt="" width="660" height="467" /&gt;&lt;br /&gt;
Some people might be interested in software. 2005 I made the above image with &lt;em&gt;QuaSZ&lt;/em&gt;, a Windows program by Terry W. Gintz. Price 30 $. Marcos Novak used &lt;em&gt;Gaston&lt;/em&gt;, by Leo Fink, a freeware Mac application, for the alloBio stuff. Both programs are based on Quaternion Math to transform 4-dimensional graphs into neat little 3-D objects. For nice renderings you have to export them to modelling applications like 3dSMax or Maya etc.&lt;/p&gt;&lt;ul&gt;

    &lt;li&gt;
&lt;a href="http://www.mat.ucsb.edu/~marcos/Centrifuge_Site/MainFrameSet.html" title="Marcos Novaks new Home"&gt;the MAT, an elite science cluster&lt;/a&gt; :: Marcos Novaks new Home&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.heise.de/tp/r4/artikel/6/6068/2.html" title="Eine deutsche Übersetzung des Aufsatzes von Marcos Novak"&gt;transArchitecture&lt;/a&gt; :: Eine deutsche Übersetzung des Aufsatzes von Marcos Novak&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.versiontracker.com/dyn/moreinfo/macosx/20574" title="the Mac program"&gt;Gaston&lt;/a&gt; :: the Mac program&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.mysticfractal.com/QuaSZ.html" title="the Windows program"&gt;QuaSZ&lt;/a&gt; :: the Windows program&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.amazon.de/gp/search?ie=UTF8&amp;keywords=Steven%20Johnson%20Interface%20Culture&amp;tag=signd-21&amp;index=books-de&amp;linkCode=ur2&amp;camp=1638&amp;creative=6742" title="Steven Johnson"&gt;Interface Culture&lt;/a&gt; :: Steven Johnson&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.amazon.de/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.de%2FEmergence-Connected-Brains-Cities-Software%2Fdp%2F068486875X%2Fsr%3D1-2%2Fqid%3D1161462428%3Fie%3DUTF8%26s%3Dbooks-intl-de&amp;site-redirect=de&amp;tag=signd-21&amp;li" title="Steven Johnson"&gt;Emergence&lt;/a&gt; :: Steven Johnson&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.amazon.de/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.de%2FMind-Wide-Open-Neuroscience-Everyday%2Fdp%2F0743241665%2Fsr%3D1-5%2Fqid%3D1161462532%3Fie%3DUTF8%26s%3Dbooks-intl-de&amp;site-redirect=de&amp;tag=signd-21&amp;linkCode" title="Steven Johnson"&gt;Mind Wide Open&lt;/a&gt; :: Steven Johnson&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.amazon.de/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.de%2FEverything-Good-You-Steven-Johnson%2Fdp%2F0713998024%2Fsr%3D1-1%2Fqid%3D1161462633%3Fie%3DUTF8%26s%3Dbooks-intl-de&amp;site-redirect=de&amp;tag=signd-21&amp;linkCode=u" title="Steven Johnson"&gt;Everything Bad Is Good For You&lt;/a&gt; :: Steven Johnson&lt;/a&gt;
    &lt;/li&gt;

    &lt;/ul&gt;</description>

</item>



<item>
    <pubDate>Tue, 19 Sep 2006 10:17:00 +0200</pubDate>
    <title>spam clam</title>
    <link>http://www.lilstudio.at/index.php?id=25</link>
    <guid>http://www.lilstudio.at/index.php?id=25</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>spamming starts again&#8230;
comments are now off, forever.</itunes:subtitle>
    <itunes:summary>spamming starts again&#8230;
comments are now off, forever.</itunes:summary>

    <description>&lt;p&gt;spamming starts again&amp;#8230;&lt;br /&gt;
comments are now off, forever.&lt;/p&gt;</description>

</item>



<item>
    <pubDate>Sun, 10 Sep 2006 17:08:00 +0200</pubDate>
    <title>stringArch</title>
    <link>http://www.lilstudio.at/index.php?id=24</link>
    <guid>http://www.lilstudio.at/index.php?id=24</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog, work</itunes:keywords>
    <category>blog</category>
    <category>work</category>
    <itunes:subtitle>something from the archives&#8230;

	It&#8217;s a Flash game, made in 2002. You can download it or play online.

	How does it work? Click on the buttons near the word &#8220;make&#8221;, then hear (Stereo recommended) and see (make it fullscreen) ;-) </itunes:subtitle>
    <itunes:summary>something from the archives&#8230;

	It&#8217;s a Flash game, made in 2002. You can download it or play online.

	How does it work? Click on the buttons near the word &#8220;make&#8221;, then hear (Stereo recommended) and see (make it fullscreen) ;-) (with &#8220;make: texteingabe&#8221; you can type your own text) Drag the objects around and let them go with some momentum, they will bounce off walls and catch other objects in their way, creating lines of connection.

	What does it mean? That depends on You. The words that are being generated at the start come from the german version of &#8220;Neufert Bauentwurfslehre&#8221; and are traditional categories of building typology (the icons denote topics and subtopics). There are about 600 words in the game. Through collision they are being recombined in different ways (use the checkboxes with &#8220;algorithm 1&#8221; etc.)

	The german text on the right side says:

	When the Superstring theory will be confirmed by CERNs Large Hadron Collider in 2007, this will be the end of the incongruity of bosons (particles of interaction) and fermions (particles of matter) that appeared insurmountable till then. Particles in this sense are nothing else than states of excitement of a superstring (like a wave on a guitar string). The principle of exclusion (two fermions cannot exist in the same location) made sure that you can bash your head against a wall. On the other side, bosons can go through walls as well as floors. Superstring theory is postulating a supersymmetry between bosons and fermions, which means that a particle of matter could be at the same location as another particle of matter and that forces (interactions) could act on other forces. This allows for the development of the Lightsaber and the Spacecraft Shield. (...)

	Well, 2007 is near. Let&#8217;s see if superstrings are going to be the new moneyspinner ;-)</itunes:summary>

    <description>&lt;p&gt;&lt;img src="http://www.lilstudio.at/images/screeny1inv-k.jpg" alt="" width="300" height="300" /&gt;&lt;br /&gt;
something from the archives&amp;#8230;&lt;/p&gt;

	&lt;p&gt;It&amp;#8217;s a Flash game, made in 2002. You can download it or play online.&lt;/p&gt;

	&lt;p&gt;How does it work? Click on the buttons near the word &amp;#8220;make&amp;#8221;, then hear (Stereo recommended) and see (make it fullscreen) ;-) (with &amp;#8220;make: texteingabe&amp;#8221; you can type your own text) Drag the objects around and let them go with some momentum, they will bounce off walls and catch other objects in their way, creating lines of connection.&lt;/p&gt;

	&lt;p&gt;What does it mean? That depends on You. The words that are being generated at the start come from the german version of &amp;#8220;Neufert Bauentwurfslehre&amp;#8221; and are traditional categories of building typology (the icons denote topics and subtopics). There are about 600 words in the game. Through collision they are being recombined in different ways (use the checkboxes with &amp;#8220;algorithm 1&amp;#8221; etc.)&lt;/p&gt;

	&lt;p&gt;The german text on the right side says:&lt;/p&gt;

	&lt;p&gt;When the Superstring theory will be confirmed by CERNs Large Hadron Collider in 2007, this will be the end of the incongruity of bosons (particles of interaction) and fermions (particles of matter) that appeared insurmountable till then. Particles in this sense are nothing else than states of excitement of a superstring (like a wave on a guitar string). The principle of exclusion (two fermions cannot exist in the same location) made sure that you can bash your head against a wall. On the other side, bosons can go through walls as well as floors. Superstring theory is postulating a supersymmetry between bosons and fermions, which means that a particle of matter could be at the same location as another particle of matter and that forces (interactions) could act on other forces. This allows for the development of the Lightsaber and the Spacecraft Shield. (...)&lt;/p&gt;

	&lt;p&gt;Well, 2007 is near. Let&amp;#8217;s see if superstrings are going to be the new moneyspinner ;-)&lt;/p&gt;

	&lt;p&gt;&lt;a href="http://www.lilstudio.at/downloads/stringArch/stringarch.html"&gt;&lt;img src="http://www.lilstudio.at/images/screeny2-k.jpg" title="" alt="" width="471" height="300" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;ul&gt;

    &lt;li&gt;
&lt;a href="http://www.lilstudio.at/downloads/stringArch/stringarch.html" title="it&amp;#039;s safe. don&amp;#039;t be scared of windows alerts! and use rightclick: new window for more convenience"&gt;play stringArch&lt;/a&gt; :: it&amp;#039;s safe. don&amp;#039;t be scared of windows alerts! and use rightclick: new window for more convenience&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://press.web.cern.ch/press/PressReleases/Releases2006/PR06.06E.html" title="amazing, isn&amp;#039;t it?"&gt;LHC at CERN&lt;/a&gt; :: amazing, isn&amp;#039;t it?&lt;/a&gt;
    &lt;/li&gt;

    &lt;li&gt;
&lt;a href="http://www.amazon.de/exec/obidos/redirect?link_code=as2&amp;path=ASIN/352899651X&amp;tag=signd-21&amp;camp=1638&amp;creative=6742" title="amazon.de"&gt;Neufert Bauentwurfslehre&lt;/a&gt; :: amazon.de&lt;/a&gt;
    &lt;/li&gt;

    &lt;/ul&gt;</description>

</item>



<item>
    <pubDate>Sun, 13 Aug 2006 17:02:00 +0200</pubDate>
    <title>Focusing versus Deframing versus Magic Circle</title>
    <link>http://www.lilstudio.at/index.php?id=23</link>
    <guid>http://www.lilstudio.at/index.php?id=23</guid>
    <dc:creator>liltom</dc:creator>
    <itunes:author>liltom</itunes:author>
    <itunes:explicit>no</itunes:explicit>
    <itunes:keywords>blog</itunes:keywords>
    <category>blog</category>
    <itunes:subtitle>Sloterdijks notion of immersion as a deframing procedure (link in previous post) is a little bit misleading, because in English the term has been used widely in the context of NLP, where it has a totally different meaning.

	I would prefer to see gaming </itunes:subtitle>
    <itunes:summary>Sloterdijks notion of immersion as a deframing procedure (link in previous post) is a little bit misleading, because in English the term has been used widely in the context of NLP, where it has a totally different meaning.

	I would prefer to see gaming immersion as a focusing procedure, where the frame is not passed over from the inside by pictures and sights but from the outside by the area of focus of the player. The frame (harware, physical space) remains stable but the experience of the user would not include it anymore after the area of attention has been narrowed down. Focusing should also be a common field of knowledge in psychology. I don&#8217;t think that there is a reason why play should take place inside a &#8220;magic circle&#8221;.</itunes:summary>

    <description>&lt;p&gt;Sloterdijks notion of immersion as a deframing procedure (link in previous post) is a little bit misleading, because in English the term has been used widely in the context of NLP, where it has a totally different meaning.&lt;/p&gt;

	&lt;p&gt;I would prefer to see gaming immersion as a &lt;em&gt;focusing procedure&lt;/em&gt;, where the frame is not passed over from the inside by pictures and sights but from the outside by the area of focus of the player. The frame (harware, physical space) remains stable but the experience of the user would not include it anymore after the area of attention has been narrowed down. Focusing should also be a common field of knowledge in psychology. I don&amp;#8217;t think that there is a reason why play should take place inside a &amp;#8220;magic circle&amp;#8221;.&lt;/p&gt;</description>

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