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using game engines for architectonic (and other) purposes

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Way of Human Rights

Way of Human Rights, 2002

The sculptural columns of Karavan are augmented virtually with audio-output. Robot voices read the articles of the Universal Declaration of Human Rights while the listener/player has to defend herself with Deathmatch-weapons.

Way of Human Rights: Dani Karavan, Germany, Nürnberg, 1994
Thomas Scheiblauer: UT-DM-mod

P.S.: For unknown reasons the video does not work. It plays in i-pod but not online. Don’t know how to fix this now.

# 2006-05-09 by liltom | blog | work